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Catchy tunes! Was fun to play through.

One thing I'd have liked is if the different attacks had to be used in different solutions. E.g. a monster that gets only hit by a certain attack.

 I really like the concept, kind of a Necrodancer meets BPM. 

For those who are having trouble understanding the game. 

Lvl 1. Fireball on quarter note:  red bar simple, single target, curves slightly towards enemies

lvl 2. Ice beam (my Fav) on eighth around the quarter : purple bar    I've found it can seemingly pierce 2 enemies

lvl 3.  Wind Blast in between each of the other notes: Green Bar  Most difficult to use intentionally. Just click 2x as fast as using ice beam

Green lights coming off notes: As far as I can tell, hitting these restores energy, allowing for infinite use of your weapons provided you can hit the beats that are lit up. 

My only minor complaint would be that once you unlock the air ability it becomes slightly difficult to get it to work. I can hit quarter and eighth, but ended up just spam clicking to get the 16th wind power to work. Maybe I'm just bad tho.

(edit) upon second playthrough I found the air ability much easier to use. I just had to take a moment to orient myself at the beginning of the hard level, though when things got too intense spam click to the beat worked like a charm.

Loved the ice power, really felt like a whole new game trying to just use the up-beats.